⟳
ROTATE YOUR DEVICE
TO PORTRAIT
SHARK
THIEF
LOADING...
SHARK THIEF
OCEAN ARCADE
BEST 0
THIS WILL END YOUR CURRENT DIVE
DEPTH SELECT
CHOOSE A STARTING DEPTH
THIS WILL END YOUR CURRENT DIVE
SCORE 0
MOVES 0
TIME 00:00
SCORE 0
LV TIME 00:00
LEVIATHAN
YOU DIED
TOTAL POINTS: 0
(POINTS² ÷ TIME)
LEVIATHAN DEFEATED
TIME TO KILL—
MINES TRIGGERED—
MINE HITS—
SHARK SCORE—
LEVELS COMPLETED—
TOTAL TIME—
LEVEL TIMES
FINAL SCORE—
LEADERBOARD
SHARK THIEF| # | NAME | HIGH SCORE | TIME (DATE) |
|---|---|---|---|
| LOADING... | |||
SETTINGS
COLORBLIND MODE Grid lines only
HAPTIC FEEDBACK Vibration on move
WATER SHIMMER Animated light on tiles
SPEED RUN MODE Show timers during play
⚠ DEV — JUMP TO DEPTH
⚠ DEV — DEN TROPHIES
SHARK THIEF iOS v0.1.0 — WEB PROTOTYPE
SHARK'S GROTTO
LEVEL COMPLETION
SPEED RUN
SPECIAL
SHARK'S GROTTO
CUSTOMIZE YOUR TANK
TANK RESIDENTS
SHOW OR HIDE YOUR PETS
NO RESIDENTS YET — EAT A TROPHY
BOW JELLYFISH From The Shallows
MR. SLIME From Toxic
BABY SHARKS From The Nursery
ELECTRIC EEL From The Electric Depths
TIGER GROUPER From The Busy Pacific
MUSHROOM FISH From Spore Fields
ARCTIC COD From The Arctic
BABY TURTLE From Turtle Migration
LIL LEVI From The Abyss
MORE RESIDENTS ARRIVE AS THEIR TROPHIES SHIP
WATER THEME
CHANGE THE TANK WATER
SPEED-RUN A LEVEL TO UNLOCK ITS WATER
DEPTH 1
THE SHALLOWS
1 / 10
SCORING FORMULA
SHARK SCORE
► THE FORMULA
FORMULA SHARK SCORE = SCORE² ÷ TIME (seconds)
EXAMPLE Score 250 in 90s → 250² ÷ 90 = 694
► DESIGN INTENT
HIGH SCORE Matters most — doubling your score quadruples Shark Score.
FAST TIME Acts as a multiplier — cutting time in half doubles Shark Score.
BALANCE A high score at average speed still ranks well. Neither extreme
dominates.
► ELIGIBILITY
REQUIRED You must start the run at Depth 1 — The Shallows. A Shark Score
is not generated at all for runs that begin at any other depth.
WHY The formula measures score versus total time from the very
beginning. Starting mid-game would produce an artificially
inflated score that can't fairly compare to full runs.
► NOTE
TUNABLE The exponent (currently 2) may be adjusted as the game grows to
keep the leaderboard meaningful across all score ranges.